FEDE COTOGNINI
The Training

The Training

Murasaki Baby

Murasaki Baby - Redesigned

Heartbeats

Heartbeats

Azeramus Sound Design

Azeramus

 Big Boy boxing

Big Boy boxing - Redesigned

 Big Boy boxing

Doodle Game

Heartbeats Sfx, 2023.

Self produced Experimental Album, 2020 [University Project].

Recording Engineer, 2020.

Flamingo for Dummies EP, 2017
Drummer, recording session and mixing.

my avatar

Hi! I'm Fede, a Sound Designer specializing in adaptive audio, sound design, and technical implementation for games. My expertise spans the entire audio pipeline, from SFX creation to FMOD and Unity integration using C# scripts.

My journey began as a drummer, performing live and working in music production. I earned a High Diploma in Drums and Percussion from AMM - Accademia di Musica Moderna in Milan, Italy, developing a strong rhythmic sensibility that shapes my approach to sound design. I later pursued a Bachelor’s Degree in Creative Audio Production & Sound Engineering at Catalyst - Institute for Creative Arts and Technology in Berlin, refining my skills in sound synthesis, mixing, mastering, music production and interactive audio.

Over the past three years, I have worked on multiple indie games, designing and implementing custom SFX assets. I specialize in FMOD and Unity, integrating dynamic audio systems via C# scripting, and crafting original sound effects using granular synthesis, resampling, and field recording.

Passionate about merging sound design with technical implementation, I focus on creating immersive, responsive audio that enhances both gameplay and storytelling.

🎮 Career & Passion

  • Discovered a love for sound effects in video games through a sound design course in 2017.
  • Introduced to non-linear audio and adaptive sound techniques.
  • Enjoys translating emotions into sound and developing unique sound identities.

🛠️ Equipment & Proficiencies

    Software:
    • Ableton Live
    • Reaper
    • ProTools
    • Unity
    • FMOD
    • Wwise
    • C#
    • GitHub
    • Fork
    Hardware:
    • Zoom H4 Pro - Field recorder
    • SOMA Ether V2 - Electromagnetic microphone
    • Zoom H6 Multitrack Recorder
    • AKG C 411 PP Contact Microphone

    🥇 Certification

    • C++ Programming for Beginners
    • Foundational C# with Microsoft
    • Advanced Audio Systems in FMOD Studio
    • AAA Game Audio with Unreal Engine 5 & Wwise
    • Sound Designer for Video Games

    🌟 Non-Audio Interests

    • 🍔 Food
    • ✈️ Traveling
    • 📸 Photography
    • 🏛️ Museums
    • 🎵 Concerts & Exhibitions
    • 📚 Books
    • 💿 Collecting Vinyl Records
    • 🧑‍🤝‍🧑 Hanging Out with Friends

    🎮 Favorite Games

    • Celeste (Maddy Makes Games)
    • Super Mario 64 (Nintendo)
    • Overcooked 2 (Team17/Ghost Town Games)
    • It Takes Two (Hazelight Studios)
    • Indika (Odd Meter/11 bit Studio)
    • Assassin’s Creed (Ubisoft)
    • The Legend of Zelda: Breath of the Wild (Nintendo)
    • Ghost of Tsushima (Sucker Punch Production)

    🎵 Favorite Game Audio

    • Hellblade: Senua's Sacrifice – Presentational Identity
    • Planet of Lana - Organic Immersion
    • Indika - Experimental originality
    • God of War Ragnarök – Combat Design
    • It Takes Two – Split-screen Clarity
    • The Legend of Zelda: Breath of the Wild – Musical Themes
    • Silent Hill 3 – Atmosphere & Riser Stings
    © Fede Cotognini. All rights reserved.