
The Training

Murasaki Baby - Redesigned

Heartbeats

Azeramus

Big Boy boxing - Redesigned

Doodle Game
The Training
Murasaki Baby - Redesigned
Heartbeats
Azeramus
Big Boy boxing - Redesigned
Doodle Game
Hi! I'm Fede, a Sound Designer specializing in adaptive audio, sound design, and technical implementation for games. My expertise spans the entire audio pipeline, from SFX creation to FMOD and Unity integration using C# scripts.
My journey began as a drummer, performing live and working in music production. I earned a High Diploma in Drums and Percussion from AMM - Accademia di Musica Moderna in Milan, Italy, developing a strong rhythmic sensibility that shapes my approach to sound design. I later pursued a Bachelor’s Degree in Creative Audio Production & Sound Engineering at Catalyst - Institute for Creative Arts and Technology in Berlin, refining my skills in sound synthesis, mixing, mastering, music production and interactive audio.
Over the past three years, I have worked on multiple indie games, designing and implementing custom SFX assets. I specialize in FMOD and Unity, integrating dynamic audio systems via C# scripting, and crafting original sound effects using granular synthesis, resampling, and field recording.
Passionate about merging sound design with technical implementation, I focus on creating immersive, responsive audio that enhances both gameplay and storytelling.